Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 21, 2009, 01:29 PM // 13:29   #21
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Advertisement

Disable Ads
Default

Biggest problem wasn't the different functions of the skills, but in the different counters. Some attacks couldn't be blocked, bu they could be evaded. Some couldn't be evaded, but they could be blocked. Things like Seeking Blade had a more complex function. Although I loved it when it existed, the game was much simpler with few skills around back then. Now there are a ton of new skills, and the mechanism for many of those skills would take SERIOUS balancing. And we all know how well Anet does at balancing the game.

It was fun, but I'm happy to leave it as a memory.
MagmaRed is offline   Reply With Quote
Old Jul 21, 2009, 03:31 PM // 15:31   #22
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

/notsigned
When it was first removed, I was pretty upset. But now... it just makes more sense. Having different skills react in different ways if they were evaded instead of blocked was needlessly complicated, and hardly ever made a real difference in a fight anyways.
HawkofStorms is offline   Reply With Quote
Old Jul 21, 2009, 03:52 PM // 15:52   #23
Frost Gate Guardian
 
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
Default

Having both evasion and block is lame.

lololol Sun and Moon Slash
Mad Lord of Milk is offline   Reply With Quote
Old Jul 21, 2009, 04:05 PM // 16:05   #24
Wilds Pathfinder
 
Join Date: Feb 2006
Guild: TW
Profession: W/
Default

Why do people want to make an already over stretched development team make updates that do nothing?
Teutonic Paladin is offline   Reply With Quote
Old Jul 21, 2009, 05:43 PM // 17:43   #25
Desert Nomad
 
Sarevok Thordin's Avatar
 
Join Date: Apr 2006
Location: Scotland
Profession: W/N
Default

Don't overcomplicate things.

/notsign
Sarevok Thordin is offline   Reply With Quote
Old Jul 21, 2009, 07:43 PM // 19:43   #26
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Quote:
Originally Posted by Ariena Najea View Post
Sun and Moon Slash got a major buff with this.
.
S&M got a very minor buff.

It was very rare to have both block and evade going on at the same time, as such Sun and Moon would be 1 guaranteed hit instead of 2. Still even in the cases that a character would have block + evade (aegis + ward melee) a player would never use sun and moon since the sever + gash would have failed to hit anyway. At any rate the loss of evade did not change the usage of S&M in the slightest.
Reverend Dr is offline   Reply With Quote
Old Jul 21, 2009, 08:21 PM // 20:21   #27
Krytan Explorer
 
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
Default

Both are (were) the same thing.

It's why they took it away in the first place... it was redundant.

One block is enough.

Last edited by lilDeath; Jul 21, 2009 at 08:23 PM // 20:23..
lilDeath is offline   Reply With Quote
Old Jul 21, 2009, 08:23 PM // 20:23   #28
Krytan Explorer
 
Sai Rith's Avatar
 
Join Date: Jan 2006
Profession: W/
Default

Defile Defenses. Discuss.
Sai Rith is offline   Reply With Quote
Old Jul 21, 2009, 08:36 PM // 20:36   #29
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by Sai Rith View Post
Defile Defenses. Discuss.
Not the place or the time , so no.
Tenebrae is offline   Reply With Quote
Old Jul 21, 2009, 08:57 PM // 20:57   #30
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

No. Games are better when kept simple.
MithranArkanere is offline   Reply With Quote
Old Jul 21, 2009, 09:04 PM // 21:04   #31
Wilds Pathfinder
 
kedde's Avatar
 
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
Default

Anyone who's seen the old skill description for "unblockables" will know it was utterly retarded to have both mechanics in the game.
kedde is offline   Reply With Quote
Old Jul 21, 2009, 10:18 PM // 22:18   #32
Frost Gate Guardian
 
angelsarc's Avatar
 
Join Date: Oct 2007
Profession: E/
Default

Quote:
Originally Posted by HawkofStorms View Post
/notsigned
When it was first removed, I was pretty upset. But now... it just makes more sense. Having different skills react in different ways if they were evaded instead of blocked was needlessly complicated, and hardly ever made a real difference in a fight anyways.
Exactly my thought process. While evade might be more consistent with the idea behind some skills, from a system standpoint it was just unnecessarily complicated. I thought removing some complexity would make the game more boring, but it didn't.
angelsarc is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:45 AM // 09:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("